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INTRODUCTION

At the time of writing we've reviewed three WW2 era rc tanks from Unimax, and three more are due out soon, an impressive lineup in a very short time, leaving modern enthusiasts with similar expectations. That Unimax have commenced the modern line with a vehicle such as the Lockheed Martin M-270 MLRS came as a big surprise, which, even dedicated collectors of other brands won't be able to resist.

 

RECEIVED FOR REVIEW

Forces of Valor 1/24 RC M-270 MLRS
 

FOV's MLRS is a first for the rc tank hobby and besides being a robust, good looking model, it is really a lot of fun to operate!

MISSILE FIRING AND IR BATTLE

The MLRS comes with 14 plastic missiles, (2 spare) which you load into the launcher and the now spring loaded missiles can be fired by holding the fire button down until the desired number of missiles have been launched. The missiles are capable of being launched about 3.5 metres or 15 feet.

When the launcher is in the down position you can IR battle with other Battle Beam tanks. I noted that the MLRS does not have the same mechanical recoil 'back and forth' movement when firing like the WW2 tanks do but it does 'shake' side to side when it takes an IR hit..

 

 

PROPORTIONAL CONTROL/TRANSMITTER


F.O.V. vehicles are VERY EASY for anyone to control. There are two sticks on the controller, one for each track. There are ten speeds on each stick, five forward and five reverse speeds. With the twin stick control it's easy to memorise how to operate them so you can concentrate on looking at the vehicle instead of the controller. Each stick also has a trim control which should be kept set to neutral.

The transmitter also has buttons for left/right launcher traverse, missile firing, and one button that cycles the launcher up/down. The transmitter requires a 9 volt battery. The transmitter crystal is easy to find on the front of the transmitter but if you're looking for the receiver crystal, pull out the middle window panel of the MLRS.

 

 

SAFETY CLUTCH

The MLRS is equipped with a safety clutch which operates when the track encounters too much resistance or hits a solid object like a wall. This is a safety measure to prevent damage to the gearboxes. In the case of the MLRS I found the clutch tension is about right, allowing operation and turning on resistant surfaces like grass without slipping which you can see in the video.

 

 

SOUND EFFECTS

The MLRS sound effects, as covered in the video, consist of .
*Engine starting sound.
*Engine running sound (both at rest and while moving)
*Engine shut down sound
*Incoming explosion sound
*Missile weapon/IR beam firing sound

Sound is single volume at a fairly low level, the sounds can be turned off/on by holding down both turret rotation buttons on the controller for five seconds.

 

LIGHTS

The MLRS has two front headlights and two rear brake lights which operate in unison with the left and right gear drives. This is useful in setting the trims to neutral, make sure these lights are all off and you're set.

POWER SAVING MODE

If left unattended for two minutes, the MLRS engine shut down noise will be heard, after that, there is a two minute window where any command on the controller will 'wake up' the MLRS and the engine starting sound will be heard, if not, then it will be necessary to reset the MLRS manually with the on/off switch underneath the vehicle. The controller will also go into power saving mode if unused after four minutes and then requires a manual reset.

BATTLE TEAMS

It is possible to program F.O.V. tanks and the MLRS to form into up to three different teams. This means that members of the same team will not be able to inflict damage, 'friendly fire' on each other.
To join 'team 1' hold down both the 'fire' and gun elevation button on the controller for 5 seconds and a beeping sound will be heard, repeat to join 'team 2' and again to join 'team 3', the beeping noise indicates which team you've joined.


BATTLE BEAM COMBAT

The IR combat system can score hits at a distance of up to 5 or 6 meters (15-18 feet) indoors. The IR emitter is on the front of the MLRS. whilst the receiver target is the clear lens on top of the vehicle.

*Battle Beam vehicles can fire shots at 2 second intervals.
*After being hit a vehicle can move but is 'invulnerable' to being hit for 5 seconds.
*After being hit for the 4th time, the vehicle power indicator light will flash as a
warning that next time you get hit, 'you're dead'.
*When 'killed' after 5 hits, the vehicle will shut down and automatically restart after 30
seconds.
Please note that the MLRS does not come with an IR Target like the WW2 tanks covered so far.
 

 

TRACKS WHEELS AND SUSPENSION




The MLRS tracks consist of individual 'click together' links. I found them to be adequately strong and had no problems with them coming apart nor any instance of track 'throwing'. The roadwheels are connected to individually sprung suspension arms, you can see the suspension working in the video. The MLRS also has functional outer return rollers whilst the inner ones are moulded to the hull

 

BATTERIES

The MLRS requires 6 AA sized batteries, rechargeable is best, and depending on the capacity of batteries used, run times of around an hour are possible.

 

ACCESSORIES  



Besides the controller, the MLRS comes with:
*Spare track links
*Spare IR target lens
*Front mudguards (see carton image)
*14 plastic missiles
*Instructions
 

 

CONCLUSION

RC Tank HQ highly recommends the Unimax MLRS , a great start to Unimax's modern line, now there will be much anticipation to see what Unimax's next modern vehicle will be